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Beginning iPhone Development: Exploring the iPhone SDK, (Paperback)
UYU 1467
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Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
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- Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more. Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.
| Book format | Paperback |
| Edition | 1 |
| Skill level | Beginner |
| Pages | 536 |
| Language | English |
| Brand | Jeff LaMarche |
| Pub date | 2008-11-01 |
| Author | Jeff LaMarche |
| Subgenre | Software Development & Engineering |
| Genre | Computing & Internet |
| Bisac subject heading | Computers |
| Series title | No Series |
| Dimensions | 7.50 x 1.30 x 9.20 in (19.1 x 3.3 x 23.4 cm) |
| Translated from | English |
| Educational level | General |
| Age group | Adult |
| Retail packaging | Single Piece |
| Original languages | English |
Who Should Buy?
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Aspiring Developers
Ideal for those looking to start an iPhone development career with a solid understanding of the iPhone SDK.
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Self-learners
Perfect for self-taught individuals who want to explore the intricacies of iOS app development at their own pace.
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Students
Beneficial for college students studying mobile app development and seeking practical examples and insights into iPhone programming.
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Advanced Developers
Not suitable for experienced programmers already adept in iOS development seeking advanced techniques and frameworks.
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Jeff LaMarche All Manuals & Guides Editorial Review
Beginning iPhone Development: Exploring the iPhone SDK (Paperback) is a comprehensive guide tailored for beginners eager to dive into iPhone app development. Authored by Jeff LaMarche, this 536-page book covers essential concepts in software development and engineering, making it accessible for those with minimal experience. The book's paperback format allows for easy reading and note-taking, while its clear explanations will help readers grasp the complexities of the iPhone SDK. Many users find this book effective for self-study, emphasizing its structured approach to learning. Those new to programming will appreciate the straightforward language and in-depth tutorials offered throughout.
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ventajas
- Comprehensive guide for beginner developers
- In-depth tutorials on iPhone SDK
- User-friendly and clear explanations
- Well-structured for self-study
- Accessible to those with minimal experience
Contras
- No digital format available
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características y beneficios
- Targeted for programmers eager to build iPhone apps.
- Covers the entire process from setup to app deployment.
- Focuses on easy-to-follow instructions for learning Objective-C.
- Includes mastering interface elements and design patterns.
- Teaches data management using SQLite and iPhone file system.
- Explores advanced features like multi-touch support and localization.
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